Raising your palm to the sky you draw energy from the elements of the world before slamming your hand down forming fissures that shoot towards the targets and errupt in geysers. Choose up to four targets that you can see within range. Each creature makes a Dexterity saving throw or takes 3d10 Acid, Cold, Fire, or Lightning damage on a failed save (your choice). On a success they take half damage. You can choose to create less fissures and increase the damage of the remaining fissures. 1 extra die for 3 fissuress, 2 extra die for 2 fissures, or 3 extra die for 1 fissure.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher the base damage increases by 1d10 fire damage for each spell level above 3rd.
* - (A crystal fork)
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