You summon a small bipedal Mushroom in range that runs after and attaches itself to a creature and syphons its energy. Role a d4 and the result equates to the options below.
1- The creature make a strength saving throw of 16, on a failed save the Mushrooms jumps on and wraps its tendons around the creature and is restrained and takes 3d6 bludgeoning damage, and then 3d6 bludgeoning damage at the end of its turn until it succeeds a strength saving throw.
2- The creature makes a dexterity saving throw of 16, on a failed save the Mushroom tackles and trips the creature to giving it the Prone condition. Then the mushrooms pins the creature to the ground with its spiky appendages dealing 3d4 piecing damage at the start of each round until the prone creature succeeded the saving throw.
3- The Mushroom shoots out a cloud of spores in a 15 foot cone. Any creatures in the area must make a wisdom 16 saving throw, on a fail the creatures is stunned until the end of its next turn.
4- The mushrooms jumps and bites down on a creature, the creature must make a constitution saving throw of 16, on a fail they take 4d6 necrotic damage and half on a successful throw. As an action the creature can ether make a 16 strength saving throw to throw off the mushroom to stop it biting. Every time they fail the strength saving throw the Mushroom bites again dealing 2d6 piercing damage and 3d6 necrotic damage on a failed constitution saving throw or half as much on a success.
The mushroom has a + 5 to attack roles, 10 Ft reach, a walking speed of 30 Ft, and 40 hit points with a AC of 16.
* - (A mushroom covered in sap.)
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