Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage
You hurl a ball of light at a location in range. All creatures that have that location in their line of sight must make a dexterity saving throw. If they fail it, they are blinded until the end of their next turn.
* - (Ash)
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