Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration
3 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Restrained
Three large, ethereal arms erupt from a 10ft space on ground that you see within range. Any creature within 15 ft from the arms is in risk of being restained
For the duration, any creature that first enters or starts its turn 15 feet from the arms must succeed on a Dexterity saving throw or be restrained by the arms. A creature that starts its turn restrained by the arms takes 3d6 force damage.
A creature restrained by the arms can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself. The caster can also use their action to command the arms to release a restrained creature.
* - (two miniature wooden arms and powdered chalk)
Comments