Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All
A burst of chaotic energy explodes at a point you choose within range. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 damage on a failed save, or half as much damage on a successful one. The type of damage is determined by rolling a d10:
- Fire
- Cold
- Lightning
- Acid
- Poison
- Thunder
- Psychic
- Force
- Radiant
- Necrotic
In addition, the chaotic nature of the spell causes unpredictable effects in the area. Roll a d6 to determine an additional effect that occurs in the area of the explosion:
- Wild Growth: Plants and vines sprout from the ground, turning the area into difficult terrain.
- Temporal Distortion: Time warps slightly, causing all creatures in the area to have disadvantage on their next attack roll or saving throw.
- Gravitational Flux: Gravity shifts, causing all creatures in the area to be knocked prone.
- Mirror Image: Illusory duplicates of all creatures in the area appear, creating confusion and giving everyone in the area disadvantage on attack rolls until the end of their next turn.
- Ethereal Shroud: A ghostly fog fills the area, heavily obscuring it until the end of your next turn.
- Surge of Vitality: All creatures in the area regain 2d6 hit points, as the chaotic energy briefly enhances life force.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.