Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

A burst of chaotic energy explodes at a point you choose within range. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 damage on a failed save, or half as much damage on a successful one. The type of damage is determined by rolling a d10:

  1. Fire
  2. Cold
  3. Lightning
  4. Acid
  5. Poison
  6. Thunder
  7. Psychic
  8. Force
  9. Radiant
  10. Necrotic

In addition, the chaotic nature of the spell causes unpredictable effects in the area. Roll a d6 to determine an additional effect that occurs in the area of the explosion:

  1. Wild Growth: Plants and vines sprout from the ground, turning the area into difficult terrain.
  2. Temporal Distortion: Time warps slightly, causing all creatures in the area to have disadvantage on their next attack roll or saving throw.
  3. Gravitational Flux: Gravity shifts, causing all creatures in the area to be knocked prone.
  4. Mirror Image: Illusory duplicates of all creatures in the area appear, creating confusion and giving everyone in the area disadvantage on attack rolls until the end of their next turn.
  5. Ethereal Shroud: A ghostly fog fills the area, heavily obscuring it until the end of your next turn.
  6. Surge of Vitality: All creatures in the area regain 2d6 hit points, as the chaotic energy briefly enhances life force.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (Three slivers of Chaos, which will be consumed.)

Spell Tags: Damage

Available For: Wizard

Xerbus