You touch an injured creature and transfer some of your life essence into them. When you cast this spell you can choose exactly how many hit points the target regains, however you must lose hit points equal to that which the target regained.
If you use this spell to attempt to revive a creature that has been dead for no longer than 1 Minute, you must make a DC 25 Constitution Saving Throw. On a success, the target creature is brought back to life with 1 hit point, and you are also dropped to 1 hit point as well as gaining 1 level of exhaustion. On a failed save, the creature is not brought back to life and you drop to 1 hit point as well as taking 2 levels of exhaustion due to the immense stress you just put your body through.
At Higher Levels. when you cast this spell using a spell slot of 4th or higher, the Save DC drops by 1 for each level above 3rd.
(Note: The effects of this spell neither deal damage to the caster nor heal the target, it is simply a transference of hit points from one character to another, and thus neither can gain benefits from resistances, however spells such as Bless can still help the caster as normal.)
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