You infuse the blood of a creature within range with a corrosive poison. The target of the spell must make a Constitution saving throw. On a failed save the target takes 2d6 acid damage, and on each of your turns for the duration, you can use your action to deal 2d6 acid damage to the target automatically. The spell ends if the target is ever outside the spell's range or if it has total cover from you. Should the spell's damage reduce the target's hit points to 0, it explodes in a spray of blood, flesh, and bones. Anyone within 10 feet of the explosion takes 1d6 necrotic damage.
At Higher Levels: When you cast this spell using a spell slot of 3rd or higher, the initial damage increases by 1d6 for each additional level. At 5th Level or higher, those affected by the blast radius must succeed a Con saving throw or be subject to the level 2 spell.
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