You disconnect an area from its local space, securing it to an anchor made from a scale model of the area. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts until it is dispelled.
When you cast the spell, you decide what sort of access the anchor provides or restricts, choosing one of the following properties:
- The space inside of the model can see outside of the model as if it were inside of a globe.
- The space inside of the model cannot see outside of the model, due to fog walls
- The space inside of the model cannot see outside of the model, seeing a void instead.
The region of space has some effects that are applied to the area.
- Nothing can teleport into or out of the disjointed area, unless using the teleportation circle or anchor related to the spell.
- Planar travel is blocked within the disjointed area.
- The space will appear to cease to exist. A ripple will appear where the space used to be, preventing construction in the area. Any creature that attempts to walk into the region will warp to the other side of the space, without knowing they were teleported.
- The model will accurately reflect the contents of the disjointed space, as if it were the space itself.
When you cast this spell, a Teleportation Circle will appear at a chosen location on the ground in the space. It will connect to the anchor. As an action, you may use the teleportation circle or the anchor to teleport to the other. The Teleportation Circle will exist as long as the space is disjointed from it's surroundings.
The anchor cannot be teleported to the space it is anchoring.
* - (a model of the target area made of mithril, worth 5,000+ GP)
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