For the duration, you can comprehend and verbally communicate with Constructs and Technology, and you can use any of the Influence action's skill options with them. Unless already hostile before casting the spell, constructs consider you non hostile and friendly until they are attacked. The construct can make an intelligence save against your spell save dc each turn to consider you hostile if they are intended to consider you hostile.
Most Constructs have little to say about topics that don't pertain to survival or companionship, but at minimum, a Construct can give you information about nearby locations and monsters, including whatever it has perceived within the past day.
To discern information about the construct, such as it's maker or what it knows, you can do so with a magic action known as Hacking. It must make a wisdom saving throw against your spell save dc. On a fail, you discern the information, and the spell ends. On a pass the construct, and or technology, begins to take hostile measures against the one who casted the spell (responses vary based on DM discretion.)
Previous Versions
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1/15/2025 2:09:09 AM
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1/27/2025 3:15:31 PM
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