A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range that you can see.
Until the spell ends, dim light fills the cylinder. any creature hit by a weapon attack while in this cylinder counts as being hit by a silvered weapon.
When the Cylinder appears, each creature in it makes a Constitution saving throw, this saving throw is made at disadvantage if cast outside and at night. On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can’t shape-shift until it leaves the Cylinder. On a successful save, a creature takes half as much damage only.
A creature also makes this save when the spell’s area moves into its space and/or when it enters the spell’s area or ends its turn there. A creature makes this save only once per turn.
On each of your turns after you cast this spell, you can use a magic-action to move the beam up to 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
* - (a white owl feather)
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