You lead a ritual where up to 6 willing creatures, including yourself, partake in the enchanted herb, creating a timeless bond and imbuing each participant with enhanced focus, resilience, and harmony with the flow of time. The effects of this spell linger for 24 hours, granting the following benefits:
Buffs Granted
• Timeless Vitality:
Each affected creature gains temporary hit points equal to their level × 2.
• While under this spell, creatures age at half their normal rate and any time magic used to age them is only half as effective.
• Add your proficiency bonus to all saving throws you are not already proficient in.
• Synced Reflexes:
When rolling initiative, creatures can roll twice and take the higher result.
• Once per short rest, a creature can take an additional reaction.
• Restorative Flow:
During a short rest, creatures recover double the hit points when spending Hit Dice.
• Each creature recovers one spell slot of the highest level they can cast (up to 6th level) per hour spent resting.
Aura of Chill (Passive Effect):
For the duration, a calm aura surrounds each affected creature in a 15-foot radius. Allies within the aura are immune to being frightened or charmed. Enemies who enter the aura must make a Wisdom saving throw or have disadvantage on attack rolls and saving throws while inside.
Aftermath:
When the spell ends, affected creatures must succeed on a DC 20 Constitution saving throw or gain one level of exhaustion, as their bodies re-acclimate to normal time. Creatures immune to exhaustion are unaffected.
* - ((A special bong filled with magically-infused herb from the sacred tree, which is consumed))
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