Level
6th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You channel the devastating power of cold beyond mortal comprehension, reaching out to touch a creature or object with the sheer force of absolute zero. The targeted creature must make a Constitution saving throw. On a failed save, the target takes 8d6 cold damage and is frozen solid for 1 minute, unable to take reactions, move, or act until the effect ends. On a successful save, the target takes half damage and suffers no additional effects.

In addition, any creature in contact with the frozen target must succeed on a Dexterity saving throw or be inflicted with severe frostbite, taking 3d6 cold damage and suffering disadvantage on their next attack roll or ability check. Objects and structures touched by the cold are instantly frozen and become brittle, potentially shattering upon impact or taking 2d6 cold damage.

A creature can break free from the frozen condition by using an action to make a Strength (Athletics) check against your spell save DC.

Once you cast Touch of Absolute Zero, you cannot cast it again until you finish a long rest.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the cold damage increases by 1d6 for each slot level above 6th.

Available For: Sorcerer Warlock Wizard

Isba

Comments

Posts Quoted:
Reply
Clear All Quotes