A ball of spinning blue light flashes from your hand, to a chosen point within range as a tiny glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the tiny ball expands quickly into an explosion of high presure water that spreads around corners and breaks loose fragile objects. Each creature in a 20-foot-radius sphere centered on that point must make a strength saving throw. A creature takes force damage equal to the total accumulated damage on a failed save and is thrown 10 feet, or half as much damage on a successful one and is not moved.
The spell's base damage is 5d8. If at the end of your turn the bead has not yet detonated, the damage increases by 1d8.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the base damage increases by 1d8 for each slot level above 4th.
* - (a tiny ball of surfer and salt)
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