You try to create illusory terrors in others’ minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save a target has the Frightened condition for the duration. On a successful save, a target takes half as much damage only.
A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 4d10 Psychic damage. On a successful save, the spell ends on that target.
Additionally roll 2 d6 Each corresponding to 1 of the following effects:
1.Every frightened creature must use their lowest ability score for spell casting and attacks (if doubles are rolled this applies for saving throws as well)
2.Creates a 10ft (20ft if doubles) radius around the caster, Every creature of your choosing within this radius has advantage on saving throw against magic, is immune to all status besides unconscious, and has +2 AC
3.Each time a spell does damage within 60ft the Uncanny caster, the caster may give temp hit points equal to damage dealt(x2 if doubles) to any creature within 60 ft remaining temp hit points are lost when Uncanny ends
4.Choose a Letter(2 if doubles), the DM then summons a creature within 60 ft of you starting with said letter to fight for you. The creature shares your initiative and goes after you. The creature is friendly towards you and anyone else the caster desires and will fight till the end. The Creature is destroyed once the spell ends.
5.Creates a clone within 30 ft of each frightened enemy with -2 to each of their stats and -3 AC(-4 stats and -6 AC for doubles) The creature doesn't move on its own and cant take any actions. For your bonus action you may move the clone up to its movement speed. Any damage done to the clone is shared with the original creature along with other effects from spells or actions. The clone disappears when the spell ends and persists even if the creature is no longer frightened.
6.After rolling both dice if one of the dice is a 6 the caster may cast a spell they know level 5 or lower without expending a spell slot or needing components as a free action. If doubles the caster may cast any spell they know instead. This effect goes away after the free spell is cast or Uncanny ends.
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Posted Jan 30, 2025Keep in mind even if everyone succeeds the saving throw and are not frightened the d6 effects still activate. Also the doubles effects only apply if both d6 roll on the same number if that wasn't obvious :)
The only reason I made this is because I was disappointed by the power of weird and wanted to buff it.