Level
4th
Casting Time
1 Action
Range/Area
Self 20 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 10 Rounds
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

A storm off fire erupts from you as you begin dancing a damanding dance that no one has perfected. Since no one can do this dance perfectly , you roll a d20 against any target in range, on the start of each of your turns and when you cast the spell. This determines how well you perform the dance:

Crit fail: Enemies take 4 damage if they touch you

2: The storm eminates 5 feet from you, 4d4 fire damage

3: The storm eminates 5 feet from you, 4d6 fire damage

4: The storm eminates 5 feet from you, 4d8 fire damage

5: The storm eminates 5 feet from you, 4d10 fire damage

6: The storm eminates 10 feet from you, 4 fire damage

7: The storm eminates 10 feet from you, 4d4 fire damage

8: The storm eminates 10 feet from you, 4d6 fire damage

9: The storm eminates 10 feet from you, 4d8 fire damage

10: The storm eminates 10 feet from you, 4d10 fire damage

11: The storm eminates 15 feet from you, 4 fire damage

12: The storm eminates 15 feet from you, 4d4 fire damage

13: The storm eminates 15 feet from you, 4d6 fire damage

14: The storm eminates 15 feet from you, 4d8 fire damage

15: The storm eminates 15 feet from you, 4d10 fire damage

16: The storm eminates 20 feet from you, 4 fire damage

17: The storm eminates 20 feet from you, 4d4 fire damage

18: The storm eminates 20 feet from you, 4d6 fire damage

19: The storm eminates 20 feet from you, 4d8 fire damage

Crit hit(Even if you crit at lower numbers): The storm eminates 20 feet from you, 4d10 fire damage . You also get one critbuildup ( max 5)

 Each creature in the firestorm on the start of your turn exept you must succeed a Dexterity saving throw on a sucses take half damage and on fail take full damage. to know damage refer to table over.

This dance is very demanding and while active your speed is set to 0, you lose all bonus actions, actions, reactions and dexterity bonus to AC Taking damage will end you concentration immediately ending the spell early. you can however either get half your movementspeed back, get back your dex modifier to AC or get advantage to the spell attack roll.

 When this spell ends all you automaticly roll a 20 on  your attack roll and your number of dice and range is multiplied by your critbuildup before disapearing

 

Using a Higher-Level Spell Slot. The duration increase by 2 turns or spell level and the critbuildup max increase by 1 for each spell slot level above 4.

* - (Some of your dignity)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard Druid (Legacy) - Circle of Wildfire Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Bard - College of Dance Druid - Circle of Wildfire (TCoE) Warlock - The Genie (TCoE) Warlock - Fiend Patron

Dude_baltazar

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