Targets blood, upon failing a constitution saving, becomes incredibly volatile and desperate to escape this bag of flesh. Every turn, a wound will pierce in their skin, blood shooting at at the speed of an arrow, hardening into a sharp spike, the wound itself causing 1d6 piercing damage, and The Crimson Missile itself either shooting into the creature closest, enemy or not, doing 1d12 piercing damage unless the caster used their bonus action to pre-determine the missiles target.
For every single round, another wound will open, adding another Crimson Missile. Slashing an piercing attacks also create more wounds wich also create more Missiles. Target will also take bleeding damage for every turn.
This will continue until concentration is broken, the spell wares off, or the target dies.
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