Arc Cage
2nd-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
A shimmering cage of crackling arcane energy appears around a creature within range, locking them in place and restricting their movements. The creature must succeed on a Strength saving throw or become trapped inside the cage. The cage is composed of crackling arcs of magical energy that deal lightning damage to any creature that starts its turn inside or touches the cage.
- On a failed save, the target is enclosed within the cage, unable to move more than 10 feet from its original position. The cage is a 10-foot cube that surrounds the target.
- On a successful save, the target avoids being trapped but takes 2d6 lightning damage as the energy snaps around them.
While inside the cage, the creature can take an action to attempt to break free on its turn. The creature must make a Strength saving throw at the start of its turn to escape the cage. If it succeeds, the cage dissipates, and the creature is free.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the lightning damage increases by 1d6 for each slot level above 2nd.
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