Level
7th
Casting Time
1 Action
Range/Area
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Either enchant a pre-existing tree, or summon a large Enchanted Tree to shoot out form the Earth. The tree itself has 30hp and an AC of 12. Summoning the tree under an individual will cause them to become trapped at the top of it, and a bonus action can be used to throw the individual to anywhere in a 50ft range, or, attack the person in the tree with Branch Smash.

You can use a bonus action to trigger the following:

Branch Smash: Cause it's branches to come down on a target. Either you have it's whole upper body come down, doing 2d12 bludgeoning damage to anyone in a 25 ft radius of the attack. Or, you could have individual branches come down on specific people within a 20ft radius of the tree doing 1d10 bludgeoning damage per branch.

Pick up: Pick up an individual at a 20ft radius. If they fail a strength saivng throw, they will be picked up. You can either then, with another bonus action, smash them back into the ground doing 1d10+1d8 damage, or throw them to any spot in 50ft, doing an additional 1d4 damage for every 5ft pending constitution saving throw, in which if they pass they'll take only half of the damage.

Snaking Roots: Make it's roots go outwards, and any enemy that fails a strength saving throw within a 30ft radius of The Tree, will become ensnared. Another Bonus action can be used to crush an individual ensnared in the roots, doing Id6 damage.

Purify Air: The air starts to shimmer around it, and anyone within a 40ft radius of the tree will be healed any basic poison, and will be healed by 1d8 every turn.

Available For: Bard Druid Sorcerer Wizard

Argweon

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