Infuse your weapon with the essence of a wildfire, causing flames to dance along its surface. For the duration, this weapon deals an additional 1d4 fire damage and 1d4 force damage. The wielder can choose to unleash a fiery burst that ignites targets, applying a lingering scorch effect that deals 1 fire damage per round for 3 rounds. Decisively, this cantrip's chaotic flicker varies wildly, sometimes intensifying and at others, gently burning. Land your hit with decisive force, and your chosen weapon leaves a streak of vibrant fire in its wake, a natural counter to darkness, revealing hidden paths or foes cloaked in shadows. Once activated, the enchantment remains potent, immune to dispelling winds or drenches, as though the energy pulled from the earth's heart resists elemental change.
A Club or Quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon.
Cantrip Upgrade. The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).
* - (mistletoe & Charcoal )
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