Weaving magic into the minds of mortals, you are able to draw out information even the wisest of wizards fail to remember. When you touch a target creature, if they are unwilling, they must make an Intelligence saving throw. On a failed save, you immediately learn all of the information and memories the target has ever learned, as if you had experienced it.
At any time, you can choose to release the memories, forgetting the things you've learned from casting the spell. You can only "hold" one creatures memories at a time safely. Learning an additional creature's memories while holding memories from a previous use of this spell has a 1/10 (10%) chance of the older memories overwriting your own, potentially changing your alignment, skills, personality, class, and more.
This spell is foiled by enchantment spells of an equal or higher level, but breaks enchantment spells of 7th level or lower. Additionally, particularly painful memories can still inflict emotional or mental harm on you, since you live the experience from the target's perspective.
If the creature you choose has an Intelligence of 3 or lower, the creature is unaffected.
* - (An object of sentimental value to the target, which the spell consumes)
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