Level
3rd
Casting Time
1 Action
Range/Area
30 ft. (20 ft. *)
Components
V, S, M *
Duration
1 Round
School
Evocation
Attack/Save
STR Save
Damage/Effect
Cold

The temperature at a point within range suddenly drops to absolute zero.

Each creature in a 20-foot-radius sphere centered on that point must make a Strength saving throw. A target takes 6d6 cold damage on a failed save, or half as much damage on a successful one. If the target rolls a 5 or less, they become petrified until the start of your next turn.

While petrified this way, they creature's weight does not increase, is immune to cold damage. The petrification ends if the creature takes fire, bludgeoning, slashing, or piercing damage.

* - (a block of dry ice)

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2025 6:48:17 AM
1
1
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Coming Soon

Spell Tags: Damage Control Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard Fighter (Legacy) - Eldritch Knight (Legacy) Fighter - Eldritch Knight

ThirdMarshallStrayhorn

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