Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Combat (...)

You hinder your enemy’s movement, or their combat abilities, or both. Choose a creature that you can see within range and the creature’s arms or feet. The target creature must make a Constitution saving throw.

If you choose its arms, on a failed save, the target creature gains disadvantage on attack rolls and ability checks that require the use of an arm. If you cast this spell again on the same creature’s arms and the target fails the saving throw a second time while under the effect of the same spell, the target creature loses the function of their arms entirely.

If you choose a leg, on a failed save, the target creature’s movement speed is halved. If you cast this spell again on the same creature’s feet and the tar- get fails the saving throw a second time while under the effect of the same spell, the target creature loses the function of their leg and becomes restrained.

At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target.

* - (a pinch of ash from a corpse)

Spell Tags: Debuff Movement Negation Combat

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric Sorcerer Warlock Wizard

MaxMadison

Comments

Posts Quoted:
Reply
Clear All Quotes