Level
4th
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

Call down the power of Ares and flood the battlefield with unbridled rage.

Choose a point within range.  A magical sword of rusted iron emerges partially from the ground.  The air in a 20-foot-radius sphere centered on the sword becomes tainted with blood.  All creatures who start their turn in this area must make a Wisdom saving throw.  On a failed save, the creature becomes Frenzied.  On a successful save, the creature resists the effect and can take its turn normally.  A frenzied creature can repeat its saving throw a the start of each of its turns, ending the frenzied condition on a success.

Frenzied: The creature becomes enraged and must spend its turn moving towards the closest creature and take the attack action against it using all available attacks.  The frenzied creature has disadvantage on all attack rolls while frenzied.  If there are no creatures in range, the frenzied creature must use its Dash action to move towards the closest target.

* - (A weapon of iron stained with blood)

Spell Tags: Control Debuff Compulsion Charmed

Available For: Bard Cleric Sorcerer Warlock

Moose_The_Mighty

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