You willingly take 1d8 piercing damage and draw the blood flowing from your open wound to create a sword of solidified ichor in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 necrotic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target while you are at 1/3 of your total health (rounded up), or lower, you make the attack roll with advantage.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage you take increases to 2d8, and the damage dealt increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage you take increases to 3d8, and the damage dealt increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage you take increases to 4d8, and the damage dealt increases to 5d8.
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