Level
2nd
Casting Time
1 Action
Range/Area
5 ft.
Components
V, S, M *
Duration
Special 8 Hours
School
Transmutation
Attack/Save
None
Damage/Effect

This spell conjures forth an illusory flame within range, which sheds bright light in a 15-foot radius and dim light for an additional 15 feet. When you cast this spell, you choose between a red, warm flame and a blue, chill flame. You can change the flame's type as an action. There are two possible uses for this spell —granting either immediate or long-term benefits.

If you cast this spell using 1 action, the flame lasts for 8 hours and will hover in a space directly next to you. You can change this behavior as an action, causing it to switch between staying in place or following you. You and other creatures within 30 feet of the flame ignore the effects of extreme cold (warm flame) or extreme heat (chill flame). Additionally, when a creature within that range takes cold damage (warm flame) or fire damage (chill flame), you can have the flame grant them resistance to that damage. Once it does so twice, the spell ends.

If you cast this spell over 1 hour, the flame stays in place for 1 month. It changes the temperature of the area within 60 feet of it to be warmer (warm flame) or cooler (chill flame) until it is a temperature that you designate when you cast the spell. The flame can only adjust the temperature in the area by 10°C/20°F. If it is unable to get to the target temperature,the flame gets as close to it as possible.This temperature-changing effect works even if the flame is fully covered.

* - ( a bit of coal or wool, as well as small chunk of crystal worth at least 50 gp, which the spell consumes if cast over 1 hour)

Available For: Druid (Legacy) Ranger (Legacy) Wizard (Legacy)

Calemvire

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