Williams whirly wondershot! The fun spell for fun wizards! In order to cast this spell a target within range must be chosen and locked onto by the caster, while casting this spell the caster may not move or speak for the duration of 1 turn and if damage is taken the spell fails, however if you succeed a whirling bolt of energy shoots forth from your palm and crashes into the chosen target dealing 2d6 force damage and 1d6 thunder damage to the target. after the initial impact the caster may roll a dice (DC set at DMs choice) upon a successful roll the whirling wondershot will transfer to the nearest enemy target within 60 ft of the initial creature this can be done up to 3 times. on a fail the whirling wondershot can instead arc back to the nearest friendly entity of the caster who must make a DC 16 DEX check or take the full damage (half damage on a success).
Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Force (...)
Comments