Level
1st
Casting Time
1 Hour
Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
- Description: This ritual awakens the intelligence of a natural tiny or small-sized animal and forges an arcane bond between the caster and the creature. The animal must be restrained within the confines of a ritual circle during the casting.
- While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. Additionally, the master is able to speak through their awakened familiar to any other nearby creatures of the same time (Speak with Animals). During this time, you are deaf and blind with regard to your own senses.
- Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
- Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
- When the familiar drops to 0 hit points it falls unconscious and the master should begin making Death saving Throws (using their dice pool for it). If the master fails three of those (or if your familiar's HP falls into the negatives equal to half their maximum HP), your familiar dies.
One Familiar Only. You can’t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.
* - (burning incense worth 10+ GP, which the spell consumes)
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