Level
9th
Casting Time
1 Hour
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Creation (...)

You tap into the creative properties of an Essence crystal to create a new creature of your own specifications. Upon creation, the creature recognizes you as its creator and acts according to its personality characteristics and alignment. After casting this spell, you immediately take 1 level of Exhaustion.

Creation

The size of the creature is determined by the size of the Essence crystal used (i.e. small Essence crystal creates a small creature). The CR of the created creature starts in the 0-1 CR range. If the creature is a player character, they start at either level 0 or 1--your choice. Level 1 creatures may choose a class upon their creation.

You may create a creature of any race or monster type that you've previously studied. Upon creation, you may decide the basics of its personality characteristics, level of sentience, and alignment by making a successful DC 20 Arcana check. If you fail this check, these traits are decided at random according to the chart below.

Personality Characteristics, roll 1d10

The Leader: Confident, assertive, and decisive.
The Thinker: Analytical, introspective, and detail-oriented.
The Nurturer: Compassionate, caring, and supportive.
The Artist: Creative, imaginative, and expressive.
The Adventurer: Spontaneous, energetic, and thrill-seeking.
The Idealist: Visionary, passionate about causes, and optimistic.
The Realist: Practical, grounded, and focused on facts.
The Performer: Charismatic, outgoing, and loves being in the spotlight.
The Mediator: Peaceful, diplomatic, and empathetic.
The Rebel: Nonconformist, independent, and often challenges norms.

Level of Sentience, roll 1d6

Reactive Sentience: Basic sensory awareness and automatic responses to stimuli (i.e. plants).
Perceptual Sentience: Ability to perceive and react to the environment beyond mere reflex, such as basic learning and memory (i.e. simple animals).
Cognitive Sentience: Recognition of patterns, problem-solving, and decision-making abilities (i.e. dogs).
Self-Aware Sentience: Awareness of oneself as a separate entity with emotions, desires, and a sense of individuality (i.e. elephants).
Higher-Order Sentience – Abstract thinking, moral reasoning, creativity, and complex emotions like regret or hope (i.e. humans).
Transcendent Sentience: Beyond human cognition, possibly involving enhanced consciousness, meta-awareness, or collective intelligence (i.e. spiritually enlightened).

Alignment

Ethics, roll 1d3

Lawful: Follows rules, order, and structure.
Neutral: Balances rules and freedom as needed.
Chaotic: Values freedom, individuality, and sometimes disorder.

Morality, roll 1d3

Good: Acts with kindness, compassion, and selflessness.
Neutral: Does what benefits them or maintains balance.
Evil: Selfish, ruthless, or willing to harm others.

Creature Stats

You may use the standard array or roll for your ability scores as described in the Basic Rules (Chapter 1: Step-By-Step Characters) to assign your creature's stats. If you succeeded the Arcana check, you may voluntarily reduce stats below the standard array at your discretion. If you failed the Arcana check, your DM decides the creature's stat distribution.

Evolution

When casting this spell on an existing creature, created or not, you may increase their challenge rating or character level by 1. Casting the spell in this way does not contribute to the Ascension process detailed below. When casting this spell on a monster (creature with a CR), the DM decides how it evolves from its current form including its hit point increase, added features, form changes, etc. Evolving a creature in this way does not necessarily change its personality characteristics, level of sentience, or alignment.

Ascension

If this spell is cast on the same creature, created or not, once a day for a number of days equal to 5 times their character level or CR, they Ascend. You can only Ascend a creature of character level 20 or CR 12. While Ascended, they gain the following features:

  • The Ascended creature becomes a minor deity, they gain one or more Domains, and their actions are now firmly bound by their alignment.
  • They recognize you as their creator.
  • They do not age unless they wish to or if their Domain or its supporters suffer immensely.
  • They are resistant to 3 damage types of their choice and may choose additional damage resistances in exchange for damage vulnerabilities.
  • They are immune to disease and the poisoned and frightened conditions and gain 3 Legendary Resistance charges.
  • They gain a permanent 100 hit point increase and have advantage on death saving throws.
  • They gain a permanent +2 to all ability scores and increase their ability score cap by 2, stacking with any other class or feature benefits.
  • They gain a flying speed of 60 feet and hover just above the ground, ignoring the effects of ground-based difficult terrain.
* - (Essence crystal which this spell consumes, tiny for a tiny creature, medium for a medium creature, etc.)

Spell Tags: Creation Summoning

Available For: Sorcerer (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric - Life Domain

Josh_TP

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