You choose a creature you can see within range, and blow the ash toward it, or speak it's name. Until the spell ends, the target gain 1 Shroud at the start of each of your turns. You can also use a Bonus Action to add another Shroud on the target, or do so as a Reaction in response to the target dealing damage to your or an ally within the spell's range that you can see. A target can only have a number of Shrouds equal to 1+the spell level at which you cast the spell. As a Bonus Action on your turn, you can choose to Invoke your Shrouds. For each Shroud on the target, you deal 1d4 extra necrotic damage on your next attack, or half if the attack misses.
While your Shrouds remain on a target, you can speak to the creature, regardless of distance. They hear your voice as a whisper, as if you stood next to them.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. If the target drops to 0 hit points with Shrouds still on it, you can use your Reaction to preserve those Shrouds, and apply them to the next target of the spell within the spell's duration.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
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