Level
Cantrip
Casting Time
1 Action
Range/Area
Self
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Grappled
On your melee attack, you can channel energy damage into a creature that attacked you on their previous turn. Additionally, when you make a successful grapple check on your turn you deal 1d10 fire damage as part of your attack. You don't need to grapple the creature on each round to deal this extra damage.
Your extra damage increases when you gain levels:
- At 5th level you deal 2d10 fire damage.
- At 7th level you deal 3d10 fire damage.
- At 11th level you deal 4d10 fire damage.
Comments