Level
1st
Casting Time
1 Action
Range/Area
Self
(10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Force
You channel the kinetic force of your biomechanical enhancements to emit a burst of arcane energy. Each creature within 10 feet must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier) or take 2d8 force damage and be pushed 10 feet away. On a successful save, they take half damage and aren’t pushed.
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