Level
1st
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Force

You channel the kinetic force of your biomechanical enhancements to emit a burst of arcane energy. Each creature within 10 feet must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier) or take 2d8 force damage and be pushed 10 feet away. On a successful save, they take half damage and aren’t pushed.

Available For: Artificer (Legacy)

LilHippo_

Comments

Posts Quoted:
Reply
Clear All Quotes