Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect

You lash out with a magically-animated rope, using it to trip, bind, strike, or pull your target. Choose one creature within range. The target must make a Dexterity saving throw or be affected by one of the following effects of your choice:

  • Trip: The target is knocked prone.
  • Restrain: The rope coils around them, restraining them until the start of your next turn.
  • Whiplash: The rope snaps across their face, dealing 3d6 bludgeoning damage.
  • Tether: The rope yanks either you or the target 10 feet toward the other. If this movement would cause a collision or force the target into hazardous terrain, they must succeed on a Strength saving throw or be knocked prone.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage for Whiplash increases by 1d6 per slot level above 2nd, and the duration of the Restrain effect increases by one additional round per level above 2nd.

* - (a 20-foot length of enchanted rope)

Available For: Ranger

TheStoryBoi

Comments

Posts Quoted:
Reply
Clear All Quotes