Level
5th
Casting Time
1 Minute
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Summoning
You empower your Familiar for the duration. You must have a familiar active for this spell, or it fails. For the Duration, you familiar gains the following statistics. If your concentration is broken, your familiar reverts to his previous form.
Empowered Familiar
Large dragon, neutral
- Armor Class 15
- Hit Points 90 (12d10+24)
- Speed 0 ft., fly 90 ft. (hover)
STR INT
14 (+2) 6 (-2)
DEX WIS
20 (+5) 10 (+0)
CON CHA
14 (+2) 6 (-2)
- Damage Resistance Lightning; Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
- Damage Immunities Poison
- Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses Darkvision 60 Ft., passive Perception 10
- Languages Draconic
Actions
- Multiattack. The familiar makes two slam attacks.
- Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d8 + 5) bludgeoning damage.
- Wing blast (Recharge 4-6). Each creature in the adjacent to the familiar must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
* - (burning incense and phosphorus)
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Posted Oct 17, 2019This spell is based on the summon elemental spell. It empowers a previously summoned familiar with the statistics of an Air Elemental. A character must have a summoned familiar to cast this spell. The main difference from Summon Elemental is that the creature simply reverts when concentration is lost. This reflects the additional prerequisite cost of having a familiar summoned (by the Find Familiar spell or other class feature) and the bond conveyed by that magic.