Level
9th
Casting Time
1 Action
Range/Area
Self
(500 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Additional
A seething vortex of chaotic energy erupts from you, unleashing a variety of destructive forces in a 500‑foot radius. Each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes 15d8 damage; on a successful save, it takes half damage. However, the damage isn’t of one type—roll (or choose) one or more from the following damage types, or have the DM determine the mix (for example, rolling on a table to decide among fire, lightning, acid, thunder, cold, necrotic, radiant, or poison damage):
- Magical Interference: For the next minute, magical effects of 3rd level or lower are suppressed (similar to a localized antimagic field but only affecting lower-level spells) in the area as the raw chaos disrupts conventional magic.
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