Description:
You magically compress one of your legs into your body, storing potential energy. While the spell is active, you hop around on your remaining leg. As an action on your turn, you can launch the compressed leg with great force in a straight line up to 30 feet, dealing bludgeoning damage to any creature in its path.
When you cast this spell, choose one of your legs. That leg is magically compressed into your body. Your movement speed is halved while the spell is active. You have disadvantage on Dexterity saving throws and ability checks that involve balance or movement.
As an action, you can release the compressed leg, launching it in a straight line up to 30 feet. Each creature in the leg's path must make a Dexterity saving throw. On a failed save, a target takes 3d8 bludgeoning damage and is knocked prone. On a successful save, the target takes half as much damage and isn't knocked prone.
After launching your leg, it magically reattaches to your body, ending the spell.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
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