Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Communication (...)

With a flourish and a booming voice, you conjure an overwhelming barrage of illusory advertisements somewhere you can see within 120 ft., tailored to nearby locations or services. Whether it’s a glowing sign promoting the closest magic shop, a spectral voice warning about the dangers of dungeon delving without health potions, a charismatic illusionary merchant extolling the virtues of their wares, or the any combination of the three, the relentless sales pitch demands attention.

Each creature within 30 ft of the illusion must make a Wisdom saving throw. On a failure, they are distracted by the solicitation, suffering disadvantage on Perception checks and attack rolls until the spell ends. A distracted creature may repeat the saving throw at the start of each of its turns, ending the effect on itself on a success.

For each creature that remains distracted for at least 30 seconds, you mysteriously receive 5 gold as if drawn from an unseen benefactor. 

* - (a coin and object relating to the solicitations)

Spell Tags: Creation Control Communication Social Debuff Utility Environment Deception Special

Available For: Bard (Legacy) Wizard (Legacy) Bard Wizard

oofoff_the_bastard

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