In a spot you can see up to 60 ft. away, you conjure a swarm of unpredictable illusions designed to elicit wild and conflicting emotions in your targets. Creature within 15 ft of this swarm of your choice must succeed on a Wisdom saving throw or experience a cascade of bizarre, unsettling, and absurd illusions (determined by a d4 at the start of your turn) that impairs their ability to act coherently. These creatures may reroll their wisdom saves at the start of their turn.
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Crazy: Until the start of your next turn, the targets become disoriented and confused. they must roll a d8 at the start of their turns to determine their behavior (per the confusion spell).
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Scary: Until the start of your next turn, the targets are frightened of a random creature of your choice within range. They cannot willingly move closer to that creature. If no creature is within range, they are frightened of its own shadow.
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Spooky: Until the start of your next turn, shadows around the target deepen, and spectral forms cackle and swirl around it. The target has disadvantage on Wisdom checks and saves and can only move at half speed.
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Hilarious: Until the start of your next turn, each time the target fails a saving throw or is hit by an attack, it is overcome by uncontrollable laughter (as per the Tasha's Hideous Laughter spell).
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