You capture a creature in a loop of time. One creature within range is teleported to the space where it began its previous turn. The target then makes a Charisma saving throw. If it succeeds, the spell’s effect ends. If it fails, the creature must repeat the actions it took on its previous turn, following the same sequence of moves and actions to the best of its ability.
If the space where the target began its previous turn is occupied or it’s impossible for the target to take the same action (if it cast a spell but it’s now unable to do so, for example), the target is incapacitated.
An affected target repeats the saving throw at the end of its turn, ending the effect on itself on a success. For as long as the spell lasts, the target teleports back to the original starting point at the start of each of its turns and it must repeat the same sequence of moves and actions.
* - (a metal loop)Previous Versions
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2/5/2025 11:06:31 AM
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