You create three invisible, magical eyes within range that hover in the air for the duration.
You mentally receive visual information from the eyes, which have truesight to a distance of 30 feet and darkvision to a distance of 120 feet. The eyes can look in every direction.
On your turn in combat, you can move each of the eyes 30 feet in any direction. There is no limit to how far away from you the eyes can move. A solid barrier blocks the movement of the eyes, but they can pass through an opening as small as 1 inch in diameter.
As an action you can cause an eye to become visible briefly until the start of your next turn. Each creature within 30 feet of the eye that can see it must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell, a creature must take the Dash action and move away from the eye by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to the eye, the creature can make a Wisdom saving throw. On a successful save, the frightened effect ends for that creature.
* - (bat’s eye, a newt’s eye, and a frog’s eye)Previous Versions
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2/5/2025 11:14:41 AM
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Coming Soon
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