Level
2nd
Casting Time
10 Minutes
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Creation

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid with a CR rating of 0 within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a Skeleton or a Zombie with adjusted stats of the humanoid chosen (the GM has the creature's game statistics).

On each of your turns, you can use a bonus action to mentally command the creature you made with this spell if the creature is within 60 feet of you . You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over the creature you have animated with this spell, rather than animating a new one. 

At Higher Levels. Using higher spell slots also allows the raising of higher CR creatures. 3rd = 1/8, 4th = 1/4, 5th = CR 1/2, 6th = CR 1, 7th = CR 2, 8th = CR 3 and 9th = CR 4. Reasserting control over higher CR creatures also requires the specific spell slot level or higher to do so.

Skeleton Base Abilities INT 6(-2) WIS 8(-1) CHA 5(-2)  CON -1 DEX+1

  • Vulnerabilities Bludgeoning
  • Damage Resistance Piercing
  • Damage Immunities Poison
  • Condition Immunities Exhaustion, Poisoned
  • Senses Darkvision 60 Ft., passive Perception 9
  • Languages Understands All Languages It Spoke In Life But Can't Speak

Zombie Base Abilities INT 3(-3) WIS 6(-2) CHA 5(-2)  CON+2 DEX-4 Speed -10 ft.

  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 60 Ft., passive Perception 8
  • Languages Understands All Languages It Spoke In Life But Can't Speak
  • Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
* - (a drop of blood from the caster, a piece of flesh, and a pinch of bone dust)

Spell Tags: Creation

Available For: Cleric (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Druid (Legacy) - Circle of Spores Paladin (Legacy) - Oathbreaker

Kyser

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