Level
2nd
Casting Time
1 Action
Range/Area
20 ft. (20 ft. *)
Components
V, S, M *
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
CON Save
Damage/Effect
Exhaustion

With this spell, you beseech the laws of nature to set right the fabric of reality, creating a 20ft sphere of magic that enforces the edicts of the material plane. The sphere has a range of 20ft and any creature within that is non-native to current plane or that is altered must succeed a DC [8 + Spell Ability Mod + Prof] Con saving throw or have disadvantage on attack rolls, saving throws, and ability checks. This effect ends when the spell concludes or when an affected creature leaves the sphere.  When cast at a 3rd level or higher, the spells range and size double and the spell gains the Coordinated Casting effect.

Coordinated Casting: When two spellcasters simultaneously cast this spell on opposing ends of an open rift, it will cause a rift to disrupt. If both spellcasters can maintain concentration until the round ends, the rift will begin collapsing at the start of the next round.

"The real challenge was finding someone to make all those damned needles."

- Exalo Impara, 5E 108

* - (A piece of thread and a golden needle worth 100gp)

Previous Versions

Name Date Modified Views Adds Version Actions
9/11/2024 4:27:18 AM
4
0
1
Coming Soon
2/6/2025 12:56:51 AM
5
0
1.1
Coming Soon

Spell Tags: Debuff Utility

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Brandilio_

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