Level
5th
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)

School: Chronomancy (Transmutation)
(Intended for use with a Chronomancer subclass such as the School of Temporal Magic)

You abandon your connection with the weave on your current plane and temporarily align your timeline with those of your ancestors on the Demiplane of Time. Until the spell ends, you can’t cast spells, and you gain the following benefits:

  • You gain 60 temporary hit points. If any of these remain when the spell ends, they are lost.
  • You have advantage on attack rolls that you make with simple and martial weapons.
  • When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.
  • You have proficiency in Strength and Dexterity saving throws.
  • You have advantage on Constitution saving throws that you make to maintain your concentration.
  • You can attack thrice, instead of once, when you take the Attack action on your turn. This benefit does not stack with other features that give you extra attacks, such as Extra Attack.

Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.

* - (a few hairs from a chimpanzee )

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2019 11:44:03 PM
24
1
--
Coming Soon

Spell Tags: Buff Combat

Available For: Wizard (Legacy)

DrHoo

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