You summon a fey spirit that take the form of beasts and appear in unoccupied spaces that you can see within range. The Beast has to be a best you can Wilshape to.
You Expand 1 Wild shape when you cast this spell.
You can only have 1 creature active at a time from this spell, if you summon a new one while the previous one is still alive, the previous one will disappear.
The beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the creatures' statistics.