Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
“Balance is the breath of existence—where there is excess, I temper; where there is lack, I restore.”
You extend your will to restore or diminish, pulling a creature’s life force toward perfect balance. Choose one creature within range that you can see. The spell assesses the target’s current hit points (HP) relative to its maximum HP, seeking equilibrium.
- If the target’s current HP is below 50% of its maximum HP: It regains hit points equal to 1d4 + the difference between its current HP and 50% of its maximum HP, divided by 4 (rounded down).
- If the target’s current HP is above 50% of its maximum HP: It takes necrotic damage equal to 1d4 + the difference between its current HP and 50% of its maximum HP, divided by 4 (rounded down).
- If the target’s HP is exactly at 50%: The spell has no effect.
The spell’s energy manifests as a faint glow—green when healing, purple when dealing damage—symbolizing the eternal cycle of growth and decay.
Scaling (At Higher Levels):
At 4th level, the die increases to 2d4.
At 8th level, it increases to 3d4.
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