Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Incapacitated (...)
One creature of your choice that you can see within range makes a Wisdom Saving Throw. On a failed save, they start to hyperventilate and clutch their chest, having the Frightened and Incapacitated conditions for the duration.
At the end of each of their turns and each time the target takes damage, they make another Wisdom Saving Throw. The target has Advantage on the save if it is triggered by damage. On a successful save, the Spell ends.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
* - (ground coffee)
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