Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Psychic
Choose a creature that you can see within range. They believe that spiders are crawling their body. The target makes an Intelligence Saving Throw. On a failed save, the target takes 4d10 Psychic damage and has the Frightened condition for the duration. On a successful save, the target takes half as much damage and the Spell ends.
For the duration, the target makes an Intelligence Saving Throw at the end of each of their turns. On a failed save, they take the Psychic damage again. On a successful save, the Spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 4.
* - (a dried spider leg)
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