Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Fire (...)

Choose one creature you can see within range. A sun-like sphere of fire hovers above the target's head. The sphere sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

The target must make a Constituion Saving Throw. They take 8d6 Fire damage on a failed save or half as much damage on a successful one.

The sphere remains hovering over the target's head for the spell’s duration. At the end of each of their turns, the target repeats the Saving Throw. They take 4d6 Fire damage on a failed save and the Spell ends on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.

* - (a ruby worth 100+ GP)

Spell Tags: Damage

Available For: Wizard

Atlas_Dice

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