Level
3rd
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

All creatures within range that can see you must make a Wisdom saving throw. On a failed save, a creature takes 1d10 Psychic damage and is Frightened of you until the spell ends.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.

Spell Tags: Damage Control Social Combat

Available For: Blood Hunter - Order of the Profane Soul Druid (Legacy) - Circle of Shadows Bard Warlock Druid - Circle of the Stars Ranger - Drakewarden (FToD) Ranger - Horizon Walker (XGtE) Ranger - Swarmkeeper (TCoE) Ranger - Fey Wanderer Ranger - Gloom Stalker Sorcerer - Aberrant Sorcery Sorcerer - Wild Magic Sorcery Illrigger - Architect of Ruin Druid - Circle of Dragons

OrpheusMuse

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