Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Control

Ah, cantrips. Those magical training wheels. With this spell you channel the ultimate force of magic: the power to say . . . Nope!

Here's how it works:

  • A creature within range tries to cast a cantrip. Adorable.
  • You respond with a dismissive flick of your wrist, a snap of your fingers or just a raised eyebrow.
  • The cantrip fizzles out spectacularly and with no effect.

 

Mastery (2 Mastery Points). If the cantrip was cast in its base form with no upgrades, you cast this spell without expending a spell slot. Because really, why should stopping something that trivial cost you anything at all?

What an ambitious display of mediocrity.

Allow me to snuff it out for everyone's sake.

* - When you see a creature within 60 feet of yourself casting a cantrip

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Cleric - Arcana Domain (Legacy) (Legacy) Paladin - Oath of Devotion Sorcerer - Clockwork Sorcery Paladin - Oath of the Spelldrinker

Ii_Lyric

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