Level
Cantrip
Casting Time
1 Minute
Range/Area
Self
Components
V, S, M *
Duration
8 Hours
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure 20 arrows, bolts or sling stones. They appear in the quiver, case or bag you designate when casting the spell. The ammunition conjured in this way is considered to be normal in every way except for the conditions outlined in this description. A piece of ammunition conjured by this spell disappears after it is fired and hits or misses a target. Any ammunition created by this spell disappears after 8 hours. Any ammunition created by this spell disappears if it is given to another creature or taken by another creature.

The ammunition created by this spell increases in power as you gain levels. At level 5, the ammunition becomes magical and gains a +1 bonus to attack and damage rolls. At level 11, the bonus increases to +2. At level 17, the bonus increases to +3.

 

 

* - (A container to hold the ammunition)

Available For: Ranger (Legacy) Bard (Legacy) - College of Valor (Legacy) Bard (Legacy) - College of Swords Cleric (Legacy) - War Domain (Legacy) Warlock (Legacy) - The Hexblade Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - War Magic Fighter (Legacy) - Eldritch Knight (Legacy)

DnDFan37

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